Tactics

Game Summary

REALM TACTICS Turn-based strategy · 2 players · 7×7 board

Protect your Royal. Kill theirs. First to fall loses.

Turn System — 2 actions per turn. Earn 3rd action after your 3rd kill — Rallying Cry.


THE UNITS

Royal — Your king. Moves 1 square any direction, twice per turn. Heals an ally once per game. Never let it fall.
HP 42 · ATK 18 · Move 1 (×2) · ATK Range 1

Ranger — Backline sniper. Moves far, shoots up to 3 squares. Fragile in melee.
HP 15 · ATK 9 · Move 3 · ATK Range 3

Samurai — Slides the full board, strikes the first enemy in its path, then vanishes back to where it started. Hits hardest. Dies easiest.
HP 12 · ATK 24 · Move unlimited (line of sight) · ATK Range 1

Phalanx ×2 — Front line pawn. Raises a 12HP shield. Side by side they form a Shield Wall — advance, strike, or retreat together as one.
HP 15 · ATK 15 · Move 2 · Block 12HP · ATK Range 2
Shield Wall: Move 1 · ATK Range 2 · Retreat: Worth 2 actions to move back as a team

Immortal — Teleports up to 2 squares with line of sight. Killed once, it rises again at half HP. HP 21 · ATK 12 · Move Range 2 · ATK Range 2 (Line of sight)

Legion ×2 — Heavy pawn. Side by side they form a Shield Wall — advance, strike, or retreat together as one. Raises an 18HP shield — the strongest block on the board.
HP 18 · ATK 12 · Move 2 · Block 18HP · ATK Range 2
Shield Wall: Move 1 · ATK Range 2 · Retreat: Worth 2 actions to move back as a team

Viking — Slow moving. Charge attack runs the full length of the board in a straight line. Grows stronger below half HP. HP 36 · ATK 18 · Move 1 · Charge attack range unlimited (cardinal directions) · Berserker +2 ATK below half HP

Jaguar Warrior — Leaps over friendlies to move or attack. Carries 2 spears — thrown any time, full board range. After 2 throws the spear is gone. Fights with sword as normal attack.
HP 24 · ATK 9 (sword) · ATK 21 (spear ×2) · Move 2 · ATK Range 2 · Leap over friendlies